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An efficient playout smoothing mechanism for layered streaming in P2P networks

机译:p2p中分层流的高效播出平滑机制   网络

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摘要

Layered video streaming in peer-to-peer (P2P) networks has drawn greatinterest, since it can not only accommodate large numbers of users, but alsohandle peer heterogeneity. However, there's still a lack of comprehensivestudies on chunk scheduling for the smooth playout of layered streams in P2Pnetworks. In these situations, a playout smoothing mechanism can be used toensure the uniform delivery of the layered stream. This can be achieved byreducing the quality changes that the stream undergoes when adapting tochanging network conditions. This paper complements previous efforts inthroughput maximization and delay minimization for P2P streaming by consideringthe consequences of playout smoothing on the scheduling mechanisms for streamlayer acquisition. The two main problems to be considered when designing aplayout smoothing mechanism for P2P streaming are the fluctuation in availablebandwidth between peers and the unreliability of user-contributedresources--particularly peer churn. Since the consideration of these twofactors in the selection and scheduling of stream layers is crucial to maintainsmooth stream playout, the main objective of our smoothing mechanism becomesthe determination of how many layers
机译:对等(P2P)网络中的分层视频流引起了极大的兴趣,因为它不仅可以容纳大量用户,还可以处理对等异构。但是,对于在P2P网络中平滑播放分层流的块调度仍然缺乏全面的研究。在这些情况下,可以使用播出平滑机制来确保分层流的均匀传递。这可以通过减少流在适应不断变化的网络条件时所经历的质量变化来实现。本文通过考虑播出平滑对流层获取调度机制的影响,对P2P流的吞吐量最大化和时延最小化进行了补充。设计P2P流的播出平滑机制时,要考虑的两个主要问题是对等点之间的可用带宽波动以及用户提供的资源(尤其是对等点流失)的不可靠性。由于在流层的选择和调度中考虑这两个因素对于维持流的平滑播放至关重要,因此,我们的平滑机制的主要目标成为确定多少层

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